Later on in my play ESB Gold I experiment with character builds to mix up things. Spells are an option. I mix in a fireball after a combo to decide on a giant rat fire. I locate myself sated by the explosion of golden coins he leaves behind. Other unlockable skills add more variables to the battle but there are not any courses in Blades. Instead everyone will perform as some form of a spellsword, although you'll have the ability to focus on specific trees (emphasizing casting or melee, for instance ).
I wander around my city, a between-missions hub globe, talking to various retailers. I am surprised at how much detail there is, given that ESO Blades Boosting is all running on a telephone. I'm just able to try it out on a luxury iOS apparatus, so that I can not talk to the scalability on more affordable choices, but on a flagship iPhone, Blades looks looks on-par using Skyrim's dungeons and versions. Lighting with real time shadows and high resolution textures blanket the planet, giving it a dwelt in and (at times) creepy vibe. There is no better graphical showpiece on mobile than Blades. (Though given the rate of mobile games nowadays, there might be a brand new king in a week)
The visuals may only take Blades so far. Can its easy controls and scaled back battle actually appeal to the diehard Elder Scrolls community? It's too early for me to say. The missions I played basic but that's expected to get a tutorial. Later quests can provide a bit more depth. The Abyss, which is going to be a large section of the game's content in start, is a never-ending dungeon which gets harder and rewarding the deeper you go. At level 20 at The Abyss, I might need to juggle multiple spells, special attacks, and parries if I have any hope of staying alive.